Augmented Reality (AR) and Virtual Reality (VR) | Mendez, Blitefield
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b'Mariela Mendez, Jerrold Blitefield'
b'Augmented Reality (AR) and Virtual Reality (VR)'
b'Kruger Brentt Publisher UK. LTD.'

Libro disponible en 5 dias hábiles.

Páginas: 290
Precio: 5795.0
Estado: b'Nuevo'
Peso: 0.55 kgs.
ISBN: b'9781787154001'

b'"1.\tIntroduction to AR and VR Technologies:?\tProvide...

  • Nombre: Augmented Reality (AR) and Virtual Reality (VR) | Mendez, Blitefield
  • Editorial: Kruger Brentt Publisher UK. LTD.
  • Ttipo: Book
  • Publicado: 2025 / 11 / 14
  • Código: 9781787154001

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Augmented Reality (AR) and Virtual Reality (VR) | Mendez, Blitefield
- +
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b'Mariela Mendez, Jerrold Blitefield'
b'Augmented Reality (AR) and Virtual Reality (VR)'
b'Kruger Brentt Publisher UK. LTD.'

Libro disponible en 5 dias hábiles.

Páginas: 290
Precio: 5795.0
Estado: b'Nuevo'
Peso: 0.55 kgs.
ISBN: b'9781787154001'

b'"1.\tIntroduction to AR and VR Technologies:?\tProvide a comprehensive overview of augmented reality (AR) and virtual reality (VR), including their definitions, key components, and underlying technologies. Differentiate between AR and VR experiences, discussing their applications, advantages, and limitations.2.\tHardware and Software Platforms:?\tExplore the hardware devices and software platforms used in AR and VR systems, including head-mounted displays (HMDs), sensors, input devices, and rendering engines. Discuss advancements in display technology, tracking systems, and user interface design for immersive experiences.3.\tDevelopment and Design Principles:?\tDiscuss the principles and best practices for developing AR and VR applications, including 3D modeling, interaction design, spatial audio, and user experience (UX) considerations. Cover programming languages and frameworks commonly used for AR/VR development, such as Unity, Unreal Engine, and ARKit/ARCore.4.\tApplications Across Industries:?\tProvide examples of AR and VR applications in various industries, such as gaming, education, healthcare, architecture, manufacturing, and retail. Highlight specific use cases, including virtual training simulations, medical imaging, virtual prototyping, and augmented shopping experiences.5.\tEthical, Legal, and Social Implications:?\tAddress the ethical, legal, and social implications of AR and VR technologies, including privacy concerns, data security, digital ethics, and the impact on human behavior and social interactions. Discuss regulatory frameworks, standards, and guidelines for deploying AR/VR solutions responsibly."'